This is straight from the developers guys! This is how the additional rules for conquest will be once the board is reset:
In addition to the map reset, the following changes to Conquest will be happening.
-The map size is increasing
-Tiles have different defense deck cap based on their CR rating. 1 CR: 10-20 decks. 2 CR: 30 decks. 3 CR: 35 decks. 5 CR: 50 decks. The central tile will have a higher cap, 60 decks, to make it exceptionally hard to assault.
-Each Faction can store up to 6 attacks and can attack as long as they are not currently in a Conquest. Attacks recharge once every 4 hours.
-Each Faction can only be attacked 10x per day. This will help prevent gang-attacks. This 10x limit is only incremented if the attacking faction controls a tile already.
-Keep the 31 tile limit.
-Keep stamina at 300
-Allow diagonal attacks.
-Allow factions to attack anywhere from the edge to 5 tiles in.
-Can only abandon 1 tile per day
-Lose 1 FP for each failed attack.
-FP gain for taking over a tile and loss for losing a tile will be the same for every conquest.
We are aiming to release and reset next Thursday 4/11 unless some unforeseen circumstances forces us otherwise. Included in this update will be a wave of bug fixes as well as new promo cards and upgrades.
EDIT: We are making these additional changes. Still plan on releasing Thursday.
- The center tile will have a cap of 60 slots instead of the initially proposed 70
- We are changing Conquest Tokens into a more generic “Faction Token” – allowing them to also be awarded from participation in classic Faction Wars. Every day you will be able to claim Faction Tokens and earn the greater of your Conquest or Faction War rewards. This will allow factions to participate in whichever feature they prefer , Faction Wars or Conquest, without requiring both.